dev_Uninitialize()
Uninitialize the device library.
#include "device.h" LResult dev_Uninitialize ( void );
dev_Uninitialize() frees any memory allocated by dev_Initialize() and returns internal variables to their initial state.
dev_Uninitialize() always returns a non-negative value.
if (deviceCount == 0) { dev_Uninitialize(); lgo_UnitializeStack(); exit(EXIT_SUCCESS); }